I was left curious about what exactly happened as how the interior was designed that it felt like it was trying to tell me something, and the notes left behind also sometimes serve as a piece of the puzzle. Some houses or areas will have generic interiors but there’s been a couple that I’ve encountered that pique my interest. The town of Redfall is just filled with secrets and individual stories and I find joy in going off the beaten path to see what’s out there. After the ball got rolling, the mystery never really materialized into something that would be worth the full journey as I was left with a “that’s it?” reaction once the credits rolled. Halfway through the campaign, the big picture barely makes an impact, only slightly enticing you to discover what happens next. The game struggles to establish likable or even interesting characters beyond the ones you can play as Redfall feels like a book filled with different stories, separate but slightly related if you look hard enough, with some being better than others. It's a unique approach to storytelling, but it failed to capture my interest after 15 hours. The campaign mostly focuses on you understanding the motivations and histories of the Vampire Gods that have taken certain parts of the island as their own, eventually leading to you facing the big bad themselves. No scene is played out as it’s all being narrated by the character you play, injecting their unique personality into the narration. The story is mostly delivered in the form of still images and shots of the characters in suspension. You play as one of the four unique characters that failed to leave the island as they become the town’s best hope at fighting back and retaking the town. Redfall is set on an island called Redfall a small town under the control of blood-thirsty vampires and their cult followers.
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